Glossary
Stat names, equipment terms, and the rest of the vocabulary you'll run into across the game and this site.
Stat Types
How a stat applies, and to whom.
- Personal
- A stat that affects only your player chef.
- All Worker (AW)
- A stat that affects all chefs you hire, but also stacks multiplicatively on your player chef (which is why solo builds are so strong). See the Solo Build Strategy.
Speed Stats
Make existing actions happen faster.
- Walk Speed
- Chef's walking speed. Critical for solo builds where one chef does all the running.
- Faster Food
- Reduces cooking time on workstations. Stacks with workstation speed upgrades.
Chance Stats
Per-action coin-flip stats.
- Instant Food
- Chance for a workstation to produce its food instantly. At 100%, every interaction yields food immediately.
- Double Food
- Chance to produce two units of food in a single cook. Effectively a x2 throughput chance.
- Another Order
- Chance for a customer to order again immediately after being served, skipping waiting for them to leave and a new customer to arrive.
- Greedy Customer
- Chance for a customer to order extra items at once.
- Golden Customer
- Chance for a customer to be Golden, paying 16x the normal price.
Value Stats
Multiply the money you get per delivered item.
- Perfect Food
- Chance to cook a "perfect" gold version of the food, worth 6x normal value.
- Divine Food
- Chance to cook food worth 26x normal value.
Equipment
Gear, blueprints, and the salvage button.
- Rarity
- Six tiers: Common, Rare, Epic, Legendary, Ultimate, Mythic. Higher rarity = stronger stats.
- Blueprint
- A Legendary, Ultimate, or Mythic item arrives as a blueprint rather than a wearable. Tap it and press Forge to consume the listed materials and craft the actual item. See the Beginner's Guide for the basics.
- Forging
- Converting a blueprint into a wearable item by spending its materials. Recipes are item-specific; see any item's page in Browse Equipment for its exact recipe.
- Salvage
- Converting an item into upgrade material for an item you're already using. Don't, until you have all your mythics. Save extras for club donations instead.
Game Terms
Concepts that show up across the rest of the game.
- City Loop
- 60 unique cities, then a reset back to the first city to start the next loop. The game has no ending.
- Mythic Build
- The highest-rarity gear setup. Each equipment slot has exactly one Mythic; collecting them all is the long-term endgame goal. See Meta Builds for current top setups.
- Solo Build
- Playing with only the player chef (no other chefs hired). All equipment and pet stats stack onto one character, the strongest meta. See the Solo Build Strategy.
- Club
- An in-game group of players, unlocking at City 7. You can donate extra gear to your clubmates instead of salvaging it. Donations earn club XP, which levels the club and earns Club Boxes, which include a chance at a Mythic blueprint.
- Helper
- A temporary chef you can summon from another player's account for a short boost.
- Popular Dish
- A dish you mark as popular is more likely to be ordered. Select one by tapping the black circle at the top center of the restaurant screen.